This will be the last update for a while since I have two papers to deliver on June 30th. Please send me material and questions, and I'll look at it.
Finally I've gotten around to adding the hints section. A massive "thank you" to Ken Hart for leting me use his hints pages. I've started adding hints of my own, so please check back soon as more material will be added. I should have done this a lot earlier, and I can only urge you all to use the hints before the solutions. Solutions are meant as a help for the really desperate. I know that many people prefer playing adventure games with a solution in hand - of course it's their own choice, but it really ruins all the fun. Please send me hints!!! - preferrably a bit cryptic, so they don't give away everything.
I've also made a new section called Various (covering ... various areas [duh!]). This section will along the way cover reviews, interviews and such. For now, however, have a look at Dark Fiber's pages on Traditional C64 IF I've added some more requests - so, please people, help us out!
I've also fixed a number of bugs in the solutions for Frankenstein, Wolfman, Bugsy, and Dracula. All thanks to Henrik Jensen! If anyone else has found bugs in the walkthroughs, let me know. And I've fixed a few credits, too, thanks to Karen Tyers.
Finally, I've added a small copyright notice for those who want to use material from this site.
The new Star Wars movie premieres in the U.S. in just five days. For the rest of us, the wait will be somewhat longer. So, why not spend it on some classic adventure games instead??? The number of solutions has now gotten past 300, with a massive (by my standards!) update this time.
BTW, Zeljko Juric is being a really nice guy sending me all those maps - but there must be others with maps lying around. So please, send me some maps!!
I fixed a tiny bug in the solution for Secret of Bastow Manor, and a broken link for World of Spectrum. I also added a number of new requests - so please help!
April 29th, 1999Finally it has been done! C64 owners who have ever taken a shot at Anirog's Catacombs will agree: this has to be the most illogical and incomprehensible adventure ever made. 'Say "boo"' to scare a demon and 'Trace symbol' to open a door??? But now there's a solution for it! Well, have a look at Odd Magne's walkthru for this game and you find loads of obscure puzzles...
Another often requested title would be Mystery of Munroe Manor - a very atmospheric game hampered by obscure puzzles (must have been an early 80's trend - hehe!) I've finally gotten around to writing the solution for it, so please enjoy. And if you've never played Mindwheel, you're missing out a lot. This is one of the finest adventures ever written. And now there's online help if you get stuck.
And once again, my exams are looming on the horizon, and the weather's getting decent too. Both usually have a negative effect on my adventure game efforts. But don't let that stop you! Please keep the contributions coming and help the archive grow. Meanwhile I'll have yet another look at Rama in my spare (?) time. If you like a challenge, please join Dan Barber and I, who are equally baffled by this game. More next time...
April 19th, 1999
Thanks to all for the continued support. Visitor #1000 trickled through the gates on Friday night!
Once again my own contributions will be very limited, and this will probably continue for some time as I have a lot of exams to prepare for. This means that your contribution is needed more than ever. Please check both the Wanted page, as well as the complete index. If you have something not found on this site, mail it to me and earn the gratitude of a lot of people!
The solution for Twin Kingdom Valley is finally complete! Petter Sjolund from Sweden has sent me the last command of the game, so for all you people who wanted to finish this classic properly, now's your chance.
In addition, the solution for The Secret of Bastow Manor has been completed, thanks to Dark Fiber and Phil Turcio.
I've also added an incomplete solution for Blizzard Pass, a pretty huge and (overly?) complicated game. I know that the author of the walkthrough, Zeljko Zurik, is very eager to finish it. I couldn't help him much, but perhaps you can?
April 8th, 1999
The mirror at Commodore Zone is now up and running - and it seems to be generating more traffic, as hoped!
Apart from that, I've added a much asked-for solution, plus some other material you probably didn't know you were looking for. Enjoy!
March 31st, 1999
I'm under a lot of time pressure at the moment, so there won't be too much going on for the next week or so. Don't let that stop you from mailing me new material, though!
And now for some good news! The terrific C64 site, Commodore Zone, has promised to host a mirror of these pages, which should hopefully mean some more exposure (I'm not very good at adventising, but the visitor # is approaching 600 anyway, in just 6 weeks, so somebody must have an interest in these things :o) - I don't know exactly when the mirror will be up and running, but hopefully it won't take too long.
Daniel Visser, from Beam Software, has contacted me and confirmed that he has solved Castle of Terror fully - now all needs is to remember how he did it (hehe!). So stay tuned.
I came across Gateway to Karos for the BBC the other day. This is a true classic! I remember reading about for the first time in 1984, and finally I've gotten around to trying it. For an early 80's game, it's actually very good, with a terrific atmosphere. You can find it on the links page (via The BBC Lives). I've made a temporary map since the game is fairly large. It's not complete yet, but it should help people who are just getting started. I'm not as good a mapmaper as Zeljko, so I've just drawn it in Word. Have a look!
March 26th, 1999
March 18th, 1999
I have contacted the very helpful Beam Software, who claim to have an employee that has solved Castle of Terror completely. I can't wait to hear from him :o)
The promised hints section has been pushed back a bit due to lack of time. Anyway, there's plenty of full walkthru's coming in...there are now 275 solutions on the site, only 6 incomplete. I'm hoping to reach 300 soon. So people, keep sending me material!
I've added a section called "Solutions coming up" under Still to do. Check it out if you're impatient :)
March 14th, 1999
"Finally, it's here! The walkthru you've all been waiting for!!" - yeah, right... I've added my version of Castle of Terror with a lot of notes. If you have anything to add (I do mean anything) - contact me. I want this game dead - now! :-) This game hasn't been solved properly yet, gentlemen - that's really a disgrace for all adventure players.
Zeljko has made a image explaining the legend of his maps. I've placed it at the top of the Solutions-page.
I've made a few errors over time - hopefully the worst have been corrected now: The Timezone solution didn't work, I had swapped the solutions for the two Quest For the Golden Eggcup solutions, and I forgot to add the links for the The Quest solution.
March 11th, 1999
I've updated every page, so please look around. There's a new link for C64 users and more requested solutions, among other things.
This site is something that I've wanted to do for a long time, but I always wondered whether others would have any interest in it. Apparently some people have :-) Please spread the word of this site if you know anyone who's interested in the genre.
Someone pointed out to me some days ago that the site lacked a requests area. Oops, my fault! Please check the requested solutions on the Help page. The Most Wanted page was actually meant as a request page, but it's obviously to me now that I haven't really told anyone ;-) Well, now - if you miss anything, don't hesitate to mail me! I've started working on Rendezvous With Rama for the umpteenth time - now progress should be possible, with the original game map in hand and help from another player.
BTW, if anyone is interested, I'll make a mailing list that announces updates to these pages.
Finally, loads of thanks must go to the hard-working Zeljko Juric for his shipment of maps. I hope you like the format. I'll try to upload some solutions of my own. So far, however, they're all on paper :-( I'll try to add as many maps as possible, but I don't have a lot of server space. But for now, everything is fine.
Check back soon as I'll add a new section with hints.
February 25th, 1999
I'm off to Paris for some days now, so I won't update the pages for the next week or so. But I'd like to thank people for the feedback. Keep the material and comments coming! Until next week, then...
Updated: HitchHiker-64 - a vastly improved and very informative solution supplied by Andrew Williams
Castlemaze Adventure, Cavern of Riches, C.I.A. Adventure, Cracks of Fire, Darth Vader, Graverobbers, House of the Seven Gables, King Tut's Tomb, Lost Dutchman's Gold, Miser, Moon Base Alpha, Quest of Merravid, Secret of Kublaih, Spider Mountain, Stoneville Manor, Tunnel Adventure, Twin Kingdom Valley, Underground Adventure, Urban Upstart, Wega Station, Will o' the Wisp
February 22nd, 1999
February 21st, 1999
I'm still very interested in getting some feedback. So far, I've only heard from one person. I'm trying to spread the word of the site. Thanks to Martijn van der Heide for putting up a link! I added a link for Laner's Electric Mayhem, a very interesting site for C64 users.
February 17th, 1999
Improved the layout a bit and fixed some of the links
February 16th, 1999
The site has been up and running since yesterday. Hopefully there won't be too many technical problems. Since this is a paid-for site, it's completely commercial free.
February 11th, 1999
Finished adding material from the IF-archive and from Ian Preston's Spectrum pages. The design is also tolerable now. I just have to find me some web space...
February 1st, 1999
I've just gotten the go-ahead from Volker at the IF-archive and World of Spectrum's Martijn to use their solutions. They'll be added within the next few days.
January 26th, 1999
Well, at the moment basically everything :-) For now, I've more or less just uploaded the solutions that have been available for a couple of years. Apart from that, have a look around. A lot remains to be done, but in due time, more will be added.
I fixed the solution for The Hobbit somewhat (someone pointed these errors out to me long ago), and hopefully now it's not as bug-filled anymore. Still, it's a very tricky game to do solutions for!
I've also tried to tidy up my existing solutions by reformatting them and removing some of the Danish phrases that were remaining.