infologo.gif (10377 bytes)

WELCOME TO THE COMPLETE INFOCOM COLLECTION FOR THE 64!

THIS COLLECTION WAS COMPILED BY DIMITRIS KIMINAS FOR COMMODORE ZONE.
SOME OF THE SOFTWARE BELOW IS NOT AVAILABLE ANYWHERE ELSE ON THE INTERNET!

It is not recommended to play any Infocom game on CCS64, since there is no way to turn off its 1541 emulation and the games load too slowly.
On C64S, Vice, and PC64, though, any Infocom game will load instantly and you will notice no delay when loading new text while playing, making the gameplay
much more enjoyable! ALSO REMEMBER to answer "NO" at the "Loading from a 1541" question, in order to maintain high-speed emulator loading!
If anybody has any of the Commodore 128 only games which are mentioned below, but are not available for download then please email Commodore Zone.

TO QUICKLY JUMP TO THE INFOCOM GAME OF YOUR CHOICE PLEASE CLICK ON A BOOKMARK BELOW:

A Mind Forever Voyaging, Ballyhoo, Battletech, Beyond Zork, Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Gamma ForceHitch Hiker's Guide to the Galaxy, Hollywood Hijinx, Infidel, Infocom Sampler 1, Infocom Sampler 2, Lane Mastodon, Leather Godesses of Phobos, Lurking Horror, Mini-Zork I, Moonmist, Nord and Bert, Planetfall, Plundered Hearts, Seastalker, Sherlock, Sorcerer, Spellbreaker, Starcross, Stationfall, Suspect, Suspended, Trinity, Wishbringer, Witness, Zork I, Zork II, Zork III, Zork Quest 1, Zork Quest 2  Zork: The Undiscovered Underground

INTRODUCTION BY DIMITRIS KIMINAS
Commodore marketed the first C64 Infocom adventures, packaging them in the familiar blue CBM box, which meant that we C64 users were getting a lower quality package than other users, but at the same price!

In most text adventures of the time, if the player was stuck he usually stopped the program with the run/stop key and looked through the listing for a hint at things to come! So Infocom's machine language coded adventures were something like the Mercedes of the day... However, Infocom kept the unreadable colors the C64 displays when turned-on, and instead of using a fastloader, it displayed the user-friendly message "Please wait approximately 1.5 minutes..." while loading!

Anyway, at least, before loading the game, one can choose a better screen color with the POKE 53280,x and POKE 53281,x commands (where x is a number between 0 and 15) and the cursor color (by pressing CTRL and any arithmetic key, or C= and any arithmetic key. C= is usually replaced by Alt in the emulators) and the game wouldn't change it. That's something I suppose!

Also, when you decided to quit playing, the program would display the message "END OF SESSION" and then freeze, forcing you to turn off and on your computer! I don't know why they did that, as the PC version exits to the MS-DOS prompt, and I can't imagine any other reason except making the player nervous!

The colors would change later (when Infocom started to distribute by itself its C64 games - thank god!) to the more Infocom-like grey background with white letters, and even a sound effect would be heard when you pressed a key, but the annoying crash will be replaced with the equally annoying restart (if I wanted to restart, I would type "RESTART", not "QUIT"...!

Of course the strength of all Infocom games were their novel-like atmosphere, the clever script, the advanced parser and everything else that still makes us play these games today!
ZORK I - THE GREAT UNDERGROUND EMPIRE DIFFICULTY LEVEL: STANDARD
zork1.gif (2124 bytes)
THE SOLID GOLD EDITION IS ALSO AVAILABLE HERE
Zork I was Infocom's 1st game, published in 1979, and was written by Marc Blank and Dave Lebling.

Zork I is a classic treasure hunt. Each treasure you find must be placed in your trophy case, until you find all the treasure. Before you venture underground, however, you have to find a lamp and a weapon if you are to make any progress...
ZORK II - THE WIZARD OF FROBOZZ DIFFICULTY LEVEL: ADVANCED
zork2.gif (2819 bytes) Zork II was Infocom's 2nd game and was written by Marc Blank and Dave
Lebling, the authors of Zork I.

In Zork II you enter the realm of the wizard Frobozz. Try to avoid his traps,
while attempting to learn his magic powers...
DEADLINE DIFFICULTY LEVEL: EXPERT
deadline.gif (2841 bytes) Deadline was Infocom's 3rd game after ZORK I and II (and before ZORK III!), and was written by Marc Blank, the co-author of the ZORK trilogy.

You are a detective who has to solve the case of a rich fella who it seems commited suicide. You have 12 hours to interview everyone you can find and decide whodunnit, but it would help if you could find evidence supporting your case before making an arrest!
ZORK III - THE DUNGEON MASTER DIFFICULTY LEVEL: ADVANCED
zork3.gif (3777 bytes) Zork III was Infocom's 4th game after Zork I, II, and Deadline, and was written by Marc Blank and Dave Lebling, the authors of all previous Infocom releases.

In Zork III you have to confront the DUNGEON MASTER. More traps to avoid, and more tricks to find out...
STARCROSS DIFFICULTY LEVEL: EXPERT
starcros.gif (3485 bytes) Starcross was Infocom's 5th game after the 3 ZORKS and Deadline, and was written by Dave Lebling, the co-author of the Zork Trilogy.

You are an average black-hole miner of 2186 AD and with your good vessel (the M.C.M."Starcross") you are searching routinely for quantum black holes, but instead you find an alien spaceship...
SUSPENDED DIFFICULTY LEVEL: EXPERT
suspende.gif (3332 bytes) Suspended was Infocom's 6th game after the ZORKs, Deadline, and Starcross, (and the 2nd science fiction game). It was written by Michael Berlyn.

You are the "failsafe" of a computer complex that controls all aspects of a planet's life. Normally you would be asleep for 500 years, but the computer wakes you up because all hell broke loose on the planet and you are the one responsible for putting things back on the right track...
THE WITNESS DIFFICULTY LEVEL: STANDARD
witness.gif (3907 bytes) Witness was Infocom's 7th game (and the 2nd mystery game). It was written by Stu Galley.

You are a detective of the 30s and a rich guy came and asked you to protect him. Typically, the poor soul will be murdered soon afterwards, and you have 12 hours to find out who did it. Before arresting someone, be sure that you have discovered the motive, the method used, and if the person had an opportunity to commit the murder.
PLANETFALL DIFFICULTY LEVEL: STANDARD
planetf.gif (3726 bytes)
THE SOLID GOLD EDITION IS ALSO AVAILABLE HERE
Planetfall was Infocom's 8th game (and the 3rd science fiction game).
It was written by Steve Meretzky.

You are an officer of the Stellar Patrol (a Seventh-Class Ensign!) serving
aboard the S.P.S."Feinstein". The past two months of your life were not that great
and having First-Class Ensign Blather ordering you around doesn't help much.
You hope that something exciting may happen...
ENCHANTER DIFFICULTY LEVEL: STANDARD
enchante.gif (3524 bytes) Enchanter was Infocom's 9th game (and the 4th fantasy game after the three ZORKs. In fact, it became the first of a new trilogy taking place in the ZORK universe). It was written by the ZORK trilogy authors, Marc Blank and Dave Lebling.

You are the enchanter who is destined to liberate his land from the domination of the evil Warlock. You already know some spells, but you'll have to learn a lot more if you are to succeed...
INFIDEL DIFFICULTY LEVEL: ADVANCED
infidel.gif (3901 bytes) Infidel was Infocom's 10th game and was written by Michael Berlyn, the author of Suspended.

You are an adventurer in search of a lost Egyptian Pyramid. However, you are not a very successful adventurer, since your companions have just left you alone in the desert!! Find the Pyramid, find a way in, avoid the traps of the ancient Egyptians, and undreamed of treasures could be yours...
SORCERER DIFFICULTY LEVEL: ADVANCED
sorcerer.gif (2657 bytes) Sorcerer was Infocom's 11th game (and the 5th fantasy game. It's the second part of the ENCHANTER trilogy). It was written by Steve Meretzky, the author of Planetfall.

After defeating the evil Warlock in ENCHANTER, you became a member of the Circle of Enchanters. Lately, you seem worried about Belboz, your mentor and friend, who seems to be acting strangely. Belboz is the most powerful enchanter of the land and it would be a tragedy if his powers were used for evil purposes...
SEASTALKER DIFFICULTY LEVEL: INTRODUCTORY
seastalk.gif (1688 bytes) Seastalker was Infocom's 12th game (and the 1st to be officially aimed at the beginner adventurer). It was written by Stu Galley (the author of The Witness), and Jim Lawrence.

You are the captain of the two-man submarine "Scimitar" (which you designed yourself). At the beginning of the game you are notified that the Aquadome is under attack by a sea monster. Can you save it? (and find who sabotages the Aquadome from the inside?). Take your sub to the Aquadome and work with its personnel to resolve the situation!
CUTTHROATS DIFFICULTY LEVEL: STANDARD
cutthroa.gif (3739 bytes) Cutthroats was Infocom's 13th game and was written by Michael Berlin (the author of Suspended and Infidel), and Jerry Wolper.

You are an experienced diver who wants to search an old shipwreck site (close to Hardscrabble Island) for treasure. Organize your efforts and seek fame and fortune underwater. Watch out though, because some people don't want you to succeed...
THE HITCH HIKER'S GUIDE TO THE GALAXY DIFFICULTY LEVEL: STANDARD
hitchhik.gif (2345 bytes)
THE SOLID GOLD EDITION IS ALSO AVAILABLE HERE
Hitchhiker's was Infocom's 14th game (and the 4th science fiction game). It was written by Steve Meretzky (author of Planetfall and Sorcerer), and Douglas Adams.

You are an everyday person destined to save the Earth from the evil aliens who want to demolish our planet in order to construct a new space highway!

Everyone who played this surely remembers the trouble you encountered in order to put the #$@#ing Babel Fish in your ear!!
SUSPECT DIFFICULTY LEVEL: ADVANCED
suspect.gif (3887 bytes) Suspect was Infocom's 15th game (and the 3rd mystery story). It was written by Dave Lebling, the co-author of the ZORK trilogy and Enchanter, and sole-author of Starcross.

You are a reporter who was framed for a murder while attending a Halloween party. You must discover who did this to you and fast, while the real murderer is free to try to foil your every attempt...

This is the opposite to all previous Infocom mysteries. You are going to end-up in jail if you do not succeed in clearing your name.
WISHBRINGER DIFFICULTY LEVEL: INTRODUCTORY
wishbrin.gif (3319 bytes)
THE SOLID GOLD EDITION IS ALSO AVAILABLE HERE
Wishbringer was Infocom's 16th game (the 6th fantasy story and the 2nd aimed at the beginner adventurer). It was written by Brian Moriarty.

You are a postal clerk in a small village which is attacked by goons, trolls, vultures, and the like. You have to find the magic stone of dreams and use its powers in order to dispose of the intruders...
A MIND FOREVER VOYAGING DIFFICULTY LEVEL: ADVANCED
NO PICTURE AVAILABLE
PLEASE CLICK HERE TO DOWNLOAD
A Mind Forever Voyaging was Infocom's 17th game. It was written by Steve Meretzky, author of Planetfall, Sorcerer, and co-author of the Hitchhiker's Guide to the Galaxy.

After World War III plunged the world in chaos, the think tanks of the government designed a 10-year plan that would put the world back to the right track. However, before they implement the plan they want to test its effectiveness, and the means to test it is you! You are PRISM, a sentient computer who will enter in a simulation of the future as it is supposed to be when the plan is implemented. You are expected to verify if the plan will be successful or not...


SPELLBREAKER DIFFICULTY LEVEL: EXPERT
spellbrk.gif (3106 bytes) Spellbreaker was Infocom's 18th game (the 7th fantasy story and the final part of the Enchanter trilogy). It was written by Dave Lebling, the co-author of the ZORK trilogy, Enchanter and sole-author of Starcross and Suspect.

After rescuing your mentor Belboz (in SORCERER), you became leader of the Circle of Enchanters. Now, a great challenge awaits you. Magic seems not to be working anymore! If it continues like that you will soon be out of business...
BALLYHOO DIFFICULTY LEVEL: STANDARD
ballyhoo.gif (3602 bytes) Ballyhoo was Infocom's 19th game (and the 4th mystery story). It was written by Jeff O'Neil.

You went to watch a circus, and after the show you overheard a conversation about the owners daughter being kiddnapped. As you are made of heroic stock, you decided to stay with the circus until you find out who did it...
TRINITY DIFFICULTY LEVEL: STANDARD
NO PICTURE AVAILABLE
PLEASE CLICK HERE TO DOWNLOAD
Trinity was Infocom's 21st game. It was written by Brian Moriarty, the author of Wishbringer.

You are a tourist who visits London a little while before it is atomised by one of WWIII's atomic bombs. As you manage to escape through time to another era you wonder... can you do something to change the future? However, when you find yourself in a fantasy world full of strange creatures, the question becomes... can you survive? If you manage to do that for a long enough time, you'll have to figure out the pattern that things work in your newfound universe and travel back in time to the Trinity site before the explosion of the first atomic bomb! What will you do there? You'll find out when the right time comes (and NO, you won't become the next Incredible Hulk!).

The games internal clock counts 1 minute for every move you take (except when
you type "TIME" which tells you the time!). When you type WAIT, you wait for
10 minutes.

NOTE: You cannot play this on any emulator! You'll have to transfer it to C64 disks and play it on your C128. It will only run in the C128's 80 column mode! So you will need a monitor connected to your C128 thats supports 80 columns.

We can only hope that one day VICE will support the C128 in 80 column mode. Until then, only the very few will enjoy C128 Trinity!
LEATHER GODESSES OF PHOBOS DIFFICULTY LEVEL: STANDARD
leather.gif (4099 bytes)
THE SOLID GOLD EDITION IS ALSO AVAILABLE HERE
Leather Goddesses was Infocom's 22nd game (the 5th science fiction story and the first to have an "Adult" mode!). It was written by Steve Meretzky, the author of Planetfall, Sorcerer, A Mind Forever Voyaging, and co-author of the Hitchhiker's Guide to the Galaxy.

The year is 1936. You were at your favourite bar when you were abducted by aliens. They were the Leather Goddesses who took you to Phobos in order to study you while they prepare to invade Earth and enslave every man alive! Only you can stop their foul plan...
MOONMIST DIFFICULTY LEVEL: INTRODUCTORY
moonmist.gif (3185 bytes) Moonmist was Infocom's 23rd game (and the 5th mystery story). It was written by Stu Galley and Jim Lawrence, the authors of Seastalker (Stu was also the author of Witness).

You are a famous detective and your friend Tamara invited you to her English Castle for a vacation. However you are not the only guest, and soon you will be in the hunt for a hidden treasure! You'll also need to solve the mystery of a ghost which terrorizes Tamara late at night...
HOLLYWOOD HIJINX DIFFICULTY LEVEL: STANDARD
hhijinx.gif (3792 bytes) Hollywood Hijinx was Infocom's 24th game. It was written by Dave Anderson and Liz Cyr-Jones.

Your rich eccentric childless Aunt died and she left you her house, - if you manage to spend a night in it and find the 10 treasures she hid! If you succeed some of your relatives won't be very happy...
BUREAUCRACY DIFFICULTY LEVEL: NOT RATED
NOT AVAILABLE FOR DOWNLOAD
IF YOU HAVE THIS GAME PLEASE EMAIL
IT TO COMMODORE ZONE.
Infocom's 25th game was BUREAUCRACY by Douglas Adams. A fight for survival against paperwork! The game was even monitoring your blood pressure! Too bad this everyday life parody was never converted to the C64. On the other hand, it was the 3rd game to be converted to the C128. So, if anybody has this C128 version, please email it to Commodore Zone.
STATIONFALL DIFFICULTY LEVEL: NOT RATED
stationf.gif (3823 bytes) Stationfall was Infocom's 26th game (and was the sequel to Planetfall). It was written by Steve Meretzky, the author of Planetfall, Sorcerer, A Mind Forever Voyaging, Leather Goddesses of Phobos, and co-author of the Hitchhiker's Guide to the Galaxy (phew!).

After your heroics in PLANETFALL you were promoted from Ensign Seventh-Class to Lieutenaut First-Class! However, instead of boring toilet cleaning chores, you now have boring paper filling chores! You hope something exciting happens before you are turned into another bureaucrat...
LURKING HORROR DIFFICULTY LEVEL: NOT RATED
lurkhorr.gif (3766 bytes) Lurking horror was Infocom's 27th game (and the only horror). It was written by Dave Lebling, the co-author of the ZORKs, Enchanter, and sole-author of Starcross, Suspect, and Spellbreaker.

You are a university student who besides a snowstorm had to work late at the Computer Center in order to finish an assignment. However, the snowstorm now turned into a blizzard and you decided to remain in the complex for the night, unaware of the terror that lies hidden deep within this very building...

NOTE: In order to LOGIN to your computer you'll need to enter the following: USER ID: 872325412
PASSWORD: Uhlersoth
NORD AND BERT DIFFICULTY LEVEL: NOT RATED
nordbert.gif (3422 bytes) Nord & Bert was Infocom's 28th game and was written by Jeff O'Neil, the author of Ballyhoo.

I don't really know what to write for the plot of this one...hmm...it is composed of eight scenarios that you should complete. The big picture is that you are in the town of Punster which suffers from the missuse of language by its citizens and... oh well, here's what the scenarios are called:

1. Go to the Shopping Bizarre
2. Play Jacks
3. Buy the Farm
4. Eat your Words
5. Act the Part
6. Visit the Manor of Speaking
7. Shake a Tower
8. Meet the Mayor

The good news is that this was the first Infocom release to have an online hintbook! Just type HINT from inside of a scenario and you'll get there!

This was also the first game that loads both on C64 and on C128 (only in 80-column mode like the previous 3 sole-C128 games) and the first C64 Infocom game to occupy two disk sides.
PLUNDERED HEARTS DIFFICULTY LEVEL: NOT RATED
plundere.gif (3928 bytes) Plundered Hearts was Infocom's 29th game (and the only romance!). It was written by Amy Brings.

You are a gorgeous Englishwoman of the late 1600s. You received a message from your sick father and you travelled to the west indies to help him. However, as the game begins, your ship is attacked by pirates...
BEYOND ZORK DIFFICULTY LEVEL: NOT RATED
NOT AVAILABLE FOR DOWNLOAD
IF YOU HAVE THIS GAME PLEASE EMAIL
IT TO COMMODORE ZONE.
Infocom's 30th game was BEYOND ZORK by Brian Moriarty. In this fantasy game your character had R.P.G. attributes and a small icon with your location and
all available exits appeared at the top right of the screen. Also, no matter what you typed, you could still see the description of your location at a window displayed on the top half of the screen.

Unfortunately Beyond Zork was never converted to the C64. However, it was converted to the C128 format (the 4th and last C128 game from Infocom). If anyone has this C128 version, please email it to Commodore Zone.
BORDER ZONE DIFFICULTY LEVEL: NOT RATED
bordzone.gif (3512 bytes) Border Zone was Infocom's 31st game (and the only game of intrigue). It was written by Marc Blank, the co-author of the ZORKs, Enchanter, and sole-author of Deadline.

Border Zone consists of three separate chapters which have to do with an assasination attempt on an American ambassador in Europe during the height of the cold war. In each chapter you play a different individual (an American businessman, a western spy, or an eastern spy) in a different location, and although the chapters are stand-alone, it's better to play them in the game's given order.

The novelty of Border Zone is that the time continues to pass even when you
are thinking! So, you actually have to be quick in your decisions! The clock has two speeds, FAST and SLOW. Type SLOW if you are a slow typist or a slow thinker (or both!). The first chapter starts with a SLOW clock; the second and third chapters begin with a FAST clock.

Don't forget that by typing HINT you enter the on-line hintbook!
SHERLOCK: THE RIDDLE OF THE CROWN JEWELS DIFFICULTY LEVEL: NOT RATED
riddlecj.gif (1616 bytes) Sherlock was Infocom's 32nd game and was written by Bob Bates.

You are Dr Watson and you just received a message from Holmes' landlady telling you to come (because she's worried about your friends health). So, there you are at the doorstep...

Don't forget that by typing HINT you enter the on-line hintbook!

This version of Sherlock is 100% O.K. all other versions available are faulty as a bug causes the GET/TAKE/PICK UP commands not to work, making the game unplayable.
MINI-ZORK I: THE GREAT UNDERGROUND EMPIRE DIFFICULTY LEVEL: NOT RATED
minizork.gif (2527 bytes) This was the first and only tape version of an Infocom game.

As Zork had to be reduced in size in order to fit into the C64's memory (you cannot have random access from a datatape, can you?), some locations and a few puzzles were removed. However, the gameplay remained intact and the purpose of introducing Infocom games to non-disk-owning C64 users was served well.

The only problem is that it was not playtested enough for all existing bugs to be removed. As a result, an internal error may occur when you do an unexpected move and the story will terminate. Fortunately, there's no serious error that would prevent you from completing it.

The D64 image contains the instructions that were published in ZZAP!64 issue 67 when Mini-Zork was included on its covertape (November 1990).
ZORK: THE UNDISCOVERED UNDERGROUND DIFFICULTY LEVEL: NOT RATED
zorktuu.gif (3748 bytes) Zork: TUU was written by Marc Blank and Michael Berlyn - legendary authors of Infocom games - and was programmed by Gerry Kevin Wilson.

The year is 1066. You are a Private, Seventh Class, in the Inquisition Guard. After being relieved by Earl at the Port Foozle Inquisition Gift Kiosk, you find yourself standing in the Headquarters of Frobozz Electric. Gesticulating in front of you is the Pastor of Disaster, the Minister of Sinister, the Grand Inquisitor. It appears he has a very special mission for you...

HYPE TIME: This game is not available in C64 format anywhere else! The conversion of the DATA file from the PC to C64 was done by me thanks to the excellent conversion system developed by Paul David Doherty. All C64 Infocom fans should be grateful for his PC-to-C64 research.
INFOCOMICS
LANE MASTODON DIFFICULTY LEVEL: NOT RATED
lanemast.gif (3016 bytes) This was the first Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.

Lane Mastodon was written by Steve Meretzky, the author of Planetfall, Sorcerer, A Mind Forever Voyaging, Leather Goddesses of Phobos, Stationfall, and co-author of The Hitchhiker's Guide to the Galaxy. It was released in March 1988.

HYPE TIME: The original copy from the PRECAP project would only run on the
PC64 emulator. However, I managed to fix that and the copy presented here runs on all emulators without any need for 1541 emulation.
GAMMA FORCE DIFFICULTY LEVEL: NOT RATED
gammaf.gif (3197 bytes) This was the second Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.

Gamma Force was written by Amy Briggs, the author of Plundered Hearts, and was released in March 1988 (along with Lane Mastodon).

HYPE TIME: The original copy from the PRECAP project would only run on the PC64 emulator. However, I managed to fix that and the copy presented here runs on all emulators without any need for 1541 emulation.
ZORK QUEST 1 DIFFICULTY LEVEL: NOT RATED
zorkque1.gif (4486 bytes) This was the third Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.

ZorkQuest I was written by Elizabeth Langosy and was released in April 1988.

HYPE TIME: The original copy from the PRECAP project would only run on the PC64 emulator. However, I managed to fix that and the copy presented here runs on all emulators without any need for 1541 emulation.
ZORK QUEST 2 DIFFICULTY LEVEL: NOT RATED
zorkque2.gif (3298 bytes) This was the fourth (and final) Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.

ZorkQuest II was written by Elizabeth Langosy, the author of ZorkQuest I, and was released in August 1988.

HYPE TIME: This was the only Infocomic from the copies gathered by PRECAP that would run on any emulator, as it didn't have a fastloader. It helped me convert the other 3 Infocomics to load in all the 64 emulators.

Although sequels were planned for all Infocomics, ZorkQuest II was to be the last of them (sniff!). Well, it was nice while it lasted...
INFOCOM R.P.G
BATTLETECH DIFFICULTY LEVEL: NOT RATED
battlet.gif (10848 bytes) This RPG was the the last Infocom game to grace the C64. It was programmed for Infocom by Westwood Associates in 1989.

Only one C64 BATTLETECH game was ever produced and it was called plainly "Battletech" (No Crescent Hawk stuff!).

This game will only work with the
CCS 64 emulator.
INFOCOM SAMPLERS
NOT AVAILABLE ANYWHERE ELSE ON THE INTERNET!
*** EXCLUSIVE TO COMMODORE ZONE ***
INFOCOM SAMPLER 1 DIFFICULTY LEVEL: NOT RATED
sampler1.gif (3667 bytes) The 1st Infocom promotional attempt, this program contains samples of Infocom games created on August 23rd, 1985.

It contains:
1. An analytic tutorial game where you try to trap a butterfly!
2. A small playable part of Zork I.
3. A small playable part of Planetfall.
4. A small playable part of Infidel.
5. A small playable part of The Witness.
6. A lot of information about Infocom games, Infocom principles (why they don't use graphics, etc.), and the like...

HYPE TIME: You won't find C64 versions of the Infocom samplers anywhere else!
INFOCOM SAMPLER 2 DIFFICULTY LEVEL: NOT RATED
sampler2.gif (3884 bytes) The 2nd of the Infocom promotional attempts, this program contains samples of Infocom games created on June 1st, 1987.

It contains:
1. An analytic tutorial game based on a small part of Wishbringer.
2. A small playable part of Zork I.
3. A small playable part of Trinity.
4. A small playable part of Leather Goddesses of Phobos.
5. A lot of information about Infocom games, Infocom principles (why they don't use graphics etc.), and the like...

The Trinity part is of particular interest to C64 users, since Trinity was never released on the 64...

HYPE TIME: You won't find C64 versions of the Infocom samplers anywhere else!