Due to personal reasons I haven't had the time - or energy - to update the site lately. Some of you will know why. I don't want you to think that the site is dead, though, so here's some new reading for you adventure fans out there!
I've done an interview with Trevor Hall, author of the classic Twin Kingdom Valley, one of the first games to feature multiple characters. Read all about Trevor's struggle with the game and the company behind it here.
There are some new requests and links as well - the latter includes Druadic's excellent map site. His latest massive update is listed here, and I've promised to put a small ad for his upcoming Apple II adventure right here. Thanks for all those maps!!
Finally, the requested Amnesia has been added.
All the maps are back, and I've added some new ones. Thanks to Druadic there's a new logo as well, which looks a lot nicer than the old one. I've begun restructuring parts of the site, but I just don't have all the time I need for it :(
Other than that, look below for the latest news!
For various reasons, the maps done by William Degelmann (formerly listed as Textadv) are currently not available. I'm working on getting them back online.
And I fixed some credits. That's all for today :)
October 19th, 1999
Great news for C64 adventurers: thanks to an intensive effort by Australian Michael Lambert, the author of Castle of Terror has been tracked down. Finally you'll learn the ghastly truth about life, the universe and the solution to Castle of Terror!! There'll be a rewritten solution on the next update, but for now I think you should hear what Grahame has to say. Read it in the Various section
And, thanks to a very active Norwegian and a couple of people from Austria (if I'm not terribly mistaken), the solutions for African Safari and Colditz Castle have been completed. I finished CC some time ago but didn't have the time to write it down. And I never thought I'd see the end of AS - turns out it's one of the briefest games in adventure history!
October 4th, 1999
Fixed lots and lots of bugs and broken links that were due to my computer crash. Very important, the link to Dorothy's games in the interview now works. If there are still errors left, please let me know! And, in order not to make you read through this for nothing, I've also added a couple of new solutions, including the extremely tricky MacBeth and the requested Oasis of Shalimar.
IMPORTANT!! I've suffered a massive computer crash which has delayed this update even further. A lot of material and mails have been lost, so if you've sent me *anything* between August 1st and September 20th, please send again!!!
Hi everybody, and sorry for the long wait. I've been busy with work, studies and turning 26.
This update features 12 new maps and 12 new solutions, including the much sought-after Rendezvous With Rama. Apparently there isn't more to the game than that. What a letdown!
The total # of solution has passed 350 which is excellent, I think!
99% of the solutions are now stored as text instead of being zipped, which should make browsing easier.
Finally, I've completed my first interview! Go to the Various section and check out what Dorothy Millard has to say on writing adventure games.
As usual, there are new requests. Please help! And thanks to all of you who've already helped!!
Well, this is the first update in about a month. They don't call it summer for nothing! The promised improvements are still in the works, but since I have a lot of work at the moment, I haven't had the time to finish it. Hopefully it'll be ready next time. There's plenty to look at, though, since this is the largest update to the site yet.
Thanks to Textadv, I've added 19 terrific off-site maps! They're all zipped, since they're a bit large, but they're well worth the downloading time.
Many of the requested solutions have been added, so for some people, the long wait is now over. The walkthrus have also been added to Dark Fiber's C64 pages. However, new requests have been added, so please have a look at them!
Finally I've put up the official Level 9 hint sheets - try them before you use the solution. It's a lot more fun that way :o) Enjoy!
Not much to say this time, apart from the fact that the often requested for Se-kaa of Assiah is finally here. Thanks Dorothy - and everybody else. I've fixed a few bugs (thanks Leon) and altered this page a bit. Enjoy the summer!
Well, it's been a long while since the last update, but finally my exams are over. To delay things even further I just spent 4 days on a music festival along with 70,000 other people. Great fun and no relations to computer games at all - but now that I've partially sobered up again, it's back to work on these pages :o) Fortunately other people have already been at work, so I'm happy to say that there is a lot of material coming up. Special thanks to Dorothy Millard and Stu Whyte for supplying huge amounts of solutions, which will appear in the weeks to come. This results in the largest update to this site yet: 15 new solutions, including one for the classic Speccy adventure, Castle Blackstar! This also means the the Amstrad will get much improved coverage from now on. However, it does not mean that I don't need material from the rest of you!! Please send maps, bug reports, hints and everything else you deem interesting.
I can see that the links section and this page are both getting a bit messy. On top of that, I seem to recall that I promised something like markers designating my personal favourites etc. I'll try to give the whole site an overhaul in a not too distant future.
I've added a couple of very interesting new links, so don't forget to check those!