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TASS TIMES IN TONETOWN (Interplay)
  • You can only become "tone" by visiting the hair dresser and the clothing shop.
  • The daglets should be interviewed in the park.
  • A necessary card will show up if you bring Blobo to the trail in the nature area.
  • Evil Franklin waits for you at the gate with the eye. Throw around a few mushrooms (and make sure you hit!) to enter the gate.
  • Ennio will take care of Snarl if he's helped by the red devils, which you of course have stored in the jar.
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TEMPLE OF VRAN (Incentive)
The security guard:      Wear horse hair.
To cross the lava river:   Use stepladder and trampoline.
To deal with Delphia:   Requires mouse dropping.
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TEN LITTLE INDIANS (Channel 8)
Small key on table:   Opens wardrobe but do not go wardrobe!
The suit of armour:   Pull arm before dismantling it.
To get combination of safe in ticket office:   Examine slip of paper in master bedroom.
What to do at first station, Lower Massington:   Nothing at all.
'Country Road' maze:   Map by dropping objects.
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TERRORMOLINOS
At the restaurant:   Order food, eat sludge, eat tummy pills.
At the monastery:   Go to catacombs then NW and call Snargsby.
Wine taste:   Add cubes to take picture.
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TIME MACHINE, THE
To enter the house:   Wear gloves / smash window / go window.
When in cellar:   Start cassette.
At the swamp:   Feed Brontosaurus with biscuits.
To get out of quicksand:   Grab bush.
To get through grassy plain:   Crowbar plate.
To get in pyramid:   Move stone. Pull lever and jam it with rock.
To repair the boat:   Needs rope, torn sail, needle and thread.
On the brig:   Climb the rigging.
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TOWER OF DESPAIR (Games Workshop)
  • Angels of Death have tender backs.
  • To remain unpetrified, close your eyes and crawl.
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TWICE SHY
To get started:   Examine mantlepiece / take all / answer phone / get bullets / get cheque / load rifle / leave.
At Keithley's House:   Knock door and say to Peter "Fancy a drink".
Old Hustler pub:   Buy drink and give glass to Peter two times.
What to do with tapes:   Give them to Ted.
At Bisley:   Practice aim.
After Bisley:   Return home and wait for phone call.
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