H
HAMPSTEAD (Melbourne House)
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| HARBORO (Dorothy Millard) | ||
| HEAVY ON THE MAGICK | ||
| To pass the slug: | Needs a pellet. | |
| To pass the Werewolf: | Needs a nugget. | |
| To pass the Hydra: | Needs a snake. | |
| To pass the fire: | Needs the clasp. | |
| To invoke Astarot: | Needs the sword. | |
| To invoke Magot: | Needs the sunflower. | |
| To invoke Belezbar: | Needs the mantis. | |
| To invoke Asmodee: | Needs the ruby. | |
HITCHHIKER's GUIDE
TO THE GALAXY (Infocom)
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| HOBBIT, THE (Melbourne House) | ||
| Trap door in Goblins Dungeon: | Say to Thorin "break trap door", repeat until it breaks. | |
| Magic door: | Wear ring, examine door, repeat until Elves approach and door opens, go through door. | |
| Bulbous eyes: | Move once in direction that you moved prior to encountering eyes. Wait twice and move once more in same direction. | |
| Goblin's Dungeon door: | Open door and enter dungeon to score an extra 7½%. | |
| Get out of Goblin's Dungeon: | Say to Thorin "carry me" - say to Thorin "open window" - say to Thorin "go through window". | |
| Short cut to the Ring: | Wait until a Goblin enters the cave with the crack, then go D, NE, SE, E and there's the ring. | |
| If it's dark: | You must have your sword to be able to see. | |
| Black river: | Hold rope, throw rope (repeat until it catches on boat), pull rope, climb into boat. | |
| Torches: | To obtain the torches from the Goblins Cavern or the Elvenkings' Hall (no torches listed). "Tie rope to torch, take rope, untie TORCH." | |
| HRH (8th Day) | ||
| To get the bus pass: | Scare woman with spider. | |
| To get the spider: | Prince William needs cuddly pink elephant. | |
| When you meet Princess Margaret: | Insist that she take a cigarette. | |
| HULK (Scott Adams) | ||
| To get wax: | Enter dome with bees, go out, wave fan, go in, get wax. | |
| Where to store the gems: | In fuzzy area. | |
| Can't find anything in the field: | Dig, go hole, dig,
dig, dig, etc.
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| HUNCHBACK (Ocean) | ||
| To solve part one: | Drop five books in library. | |
| Objects to take to part two: | Net, Crucifix, Key, Sword and Lit Lantern. | |
| Objects to take to part three: | Ring, Net, Lantern, Dead Serpent, Lead and Crucifix. | |
| To leave part two: | Take all the books somewhere and drop them off. | |