F

New addition
line
FANTASIA DIAMOND (Hewson Consultants)
line
FANTASTIC FOUR (Scott Adams)
  • Keep drowning? Close your mouth and feel around.
  • Leave the wall for the flame specialist!
  • Make your throw a hard one, or it will simply fall back!
line
FEASIBILITY EXPERIMENT (Channel 8)
To kill the lion:   Needs scimitar and leather shield.
Plaited rope:   Tie to charred tree.
Glowing brazier:   Use in ice cave and ice tunnel.
line
FINAL MISSION (Incentive)
The End Monster:      Clue to directions.
Guardian Two:   Red herring.
Guardian Three:   Say anagram.
The Mad Monk:   Flee south.
The Wart King:   Show carving.
line
FOREST AT WORLD'S END
The nymph:   Give her a kiss.
The dragon:   Blow the horn.
The witch:   Wear the ring.
The crystals:   Give to blacksmith.
The rock:   Rub it.
The sword:   Kill demons, Karl and Zarn.
line
FOUR MINUTES TO MIDNIGHT (8th Day)
The ringing telephone:   A red herring.
To get Sue back through the tunnel:   Knock her out and carry her.
In the bank vault:   Take the book but leave the money.
To calm the madman:   Needs Sylvia and Sue.
line
FUDDO AND SLAM
To cross the river:   Chop tree and roll it.
To survive icy wasteland:   Search mound and skin bear.
To deal with mothership:   Ask Slam to use poke.
To avoid being crushed by enormous ball:   Swap full sack for crush.
In Chateau Wrathful:   Turn page on calendar.
To survive in war-zone:   Carry ice crown.
line