| DANGERMOUSE IN THE BLACK FOREST CHATEAU (Creative Sparks) | ||
| To clear the snow: | Use the Shovel. | |
| The Werewolf: | Give Ale. | |
| The moat: | Fill Bucket. | |
| The cat: | Give Herring. | |
| THE DARE (Dorothy Millard) | ||
| DEMON FROM THE DARKSIDE | ||
| Use of gloves: | Wear to carry ice stone. | |
| Herne: | Give horn. | |
| Horseshoe: | Leave it. | |
| To revive Sid: | Cast life spell. | |
| Teleport spell: | Cast after dragon is defeated. | |
| Where to find Sid: | Examine puddle. | |
| To deal with dragon: | Kill with sword. | |
| Knife: | Leave it. | |
| DODGY GEEZERS | ||
| To get pick axe: | Wait till tea break. | |
| In warehouse: | Lift tarpaulin and open crates. | |
| Password at club: | Swordfish (examine matches). | |
| In club: | Buy five rounds. | |
| In library: | Ask about sewers. | |
| Choose your gang: | Tricks / Soaps / Mr Video. | |
| The grating: | Push till it opens. | |
| To get diary: | Open skylight. | |
| After reading diary: | Replace it. | |
| When Soapy asks if you want to load the crates: | Say no and collect nails instead. | |